The heroes begin the painful exploration of the maze, there are a few traps and oddities encounter but none pose any real threat (or interest) to the heroes. Eventually they take to tampering the glowing sphere room. They quickly deduce that the spheres are teleportation spheres but struggle to learn much about where they go. Mandraiv sends several summoned creatures through the spheres but learns little.
They then start pulling the levers experimenting with combinations. One lever turns the rooms but it doesn't reveal a way through the maze. They other level they eventually learn changes the teleport destination of the spheres.
Thanks to more summoned creatures they learn that three lead to known rooms in the maze, however the forth no summoned creature returns from. Eventually the heroes suck it up and start filing through. (The teleporting spheres can only take one person at the time).
The sphere leads to a throne room of sorts, with a manacled Vencarlo and a half-lion and half-demon woman guarding it.
The heroes battle it with ease, Watson killing it quickly thanks to a flank with Gritt.
Vencarlo is rescued at last and the heroes learn that Neolandus wasn't sent into the maze but else where in the dungeons.
The heroes eventually exit the maze and find an illusionary wall leading to another section. Inside they find a torture chamber, completed witha six armed and three faced female torturer and Neolandus on the rack.
The torturer us dispatched with ease and the final prisoner is rescued. A search reveals only the mechanism of the turning rooms. Giant undead elephants turning wheels and gears.
The heroes leave, fully expecting a trap when they exit the dungeons.
There is a brief interlude when a giant flying reefclass rises out of the water chamber with the switch back suspension bridges, but it is easily shot down. A well times headshot from a grappled Hellious killing it.
Upon exit, Vimanda rejoins them promising to help them face Glorio. Sure they quickly face Glorio who has little time for the treachory of Vimanda (and the failure in his eyes of the heroes killing her).
Glorio uses the rare dust of disappearance to cause havoc while some more Rakshasa cousins of his bomnbard the heroes with spells. While Glorio fights he chides Watson on accepting gifts from strangers and it is implied it has allowed Glorio to spy on the heroes.
Glorio has learnt the heroes tactics well, quickly slaying Mandraiv (and therefore Artox) and then concentrating on Sol,Hellious and Sparrowhawk. All fall mercilessly and the heroes quickly flee, crashing through a window and dragging their mortally wounded friends to safety.
They leave behind Vimanda battling a very angry Glorio.
Encounter
|
Grit
|
Helious
|
Mandraiv
|
Sparrowhawk
|
Sol
|
Watson
|
Pre-session
|
53,571
|
50,471
|
57,071
|
50,321
|
54,421
|
50,971
|
Level
|
8
|
7
|
8
|
7
|
8
|
7
|
rp: Deal with vimanda
|
3200
|
3200
|
3200
|
3200
|
3200
|
3200
|
Stinging wasps trap
|
533
|
533
|
533
|
533
|
533
|
533
|
Iron caskets trap
|
533
|
533
|
533
|
533
|
533
|
533
|
sword statue trap
|
800
|
800
|
800
|
800
|
800
|
800
|
Sivit
|
1600
|
1600
|
1600
|
1600
|
1600
|
1600
|
rp: Saving Vencarlo
|
1600
|
1600
|
1600
|
1600
|
1600
|
1600
|
Three face woman
|
1067
|
1067
|
1067
|
1067
|
1067
|
1067
|
rp: Saving Neolandus
|
1600
|
1600
|
1600
|
1600
|
1600
|
1600
|
Enormous Reefclaw
|
1600
|
1600
|
1600
|
1600
|
1600
|
1600
|
Battle and escape from House
Arkonas
|
3200
|
3200
|
3200
|
3200
|
3200
|
3200
|
rp: chief tea maker
|
800
|
|||||
Total
|
70,104
|
66,204
|
72,804
|
66,054
|
70,154
|
66,704
|