Thursday, 11 April 2013

Ch 5: Part 5: The Bat Man and the Chosen


The heroes continue to search the keep  and adjoining star tower, soon they come upon a room with an auspicious skull set upon an altar. It has gems embedded in each eye socket as well as eight gemstone teeth.

The gemmed skull


The heroes rightly suspect a trap but  are also unafraid. Only Mandraiv and Trinia cower in the corridor outside while everyone enters the room and searches. After a short time of searching Gritt can no longer resist and picks up the skull. As expected it comes to live and everyone quickly moves to destroy it. The heroes manage to significantly crack and chip the skull within inches of breaking but not before it lets out a baleful wail. The sound sends shivers through the souls of many of the heroes as it begins to leech the life out of people. Most resist the dark magic with the exception of Slyvania and Hellious who die.

It is the last act of evil for the skull and it is quickly destroyed.

With two dead; the heroes withdraw again. They are forced to seek resurrection magic and the nearest place is Kaer Maga, The City of Strangers. With the aid of a windwalk spell, the heroes split up and send a select few to the city. In a matter of hours the Hellious and Slyvania are resurrected.

They also take the time to sell loot and do some magical shopping before they return early the next day to continue their assault on Scarwall.

In the morning, Sol uses a dispel good spell to free his evil counter part, the Shadowcount Sol and the heroes continue. They discover the gloom haunting Scarwall has left and that they can now access extra dimensional magic such as summoning and teleport.

The chained spirit .. again


The heroes choose to avoid facing the chained spirit and instead explore the startower. They gain access but find nothing inside except for empty rooms. They surmise that the chained spirit must be slain, and so they decide to face it once more.

The battle was anticlimactic. It had been severely weakened after the lifting of the scarwall curse and was quickly destroyed, along with several wraith guards.

The Bat Man


When the heroes return to the startower they find that new rooms had opened up and they descend into its lower depths until they comes to a large room with a blue mist covered bit. Waiting for them is huge beast of black inky darkness in a vaguely batlike form. It is invisible but several of the heroes have ways of seeing the invisible and therefore are not surprised by its presence.

The inky black form speaks telepathically to all, asking which of them wishes to become the Chosen. Watson without hestitation steps forwards and offers himself. The beast asks once more if he wishes to be the chosen and again he agrees.

Watson says I do


In a blink of any eye, Watson is gone. The beast then says that he has been sent to Zon Kuthon where he will be converted into one of their faithful and find eternal service. He then offers both the Shadowcount Sol and Laori the chance to see the realm of the Midnight Lord and the possibility to aid in the indoctrination of their latest recruit.

Laori gleefully accepts and both the beast and Laori depart, shifting the planes to realm of night.

The rest are left in stunned silence (though some have big smirking grins). Conjecture between the heroes reaches a consensus that Watson had thought that he would receive the fabled blade Zerithial and had therefore quickly accepted.

 Alas poor Watson, in truth he had found immortality though his soul corrupted for eternity … many millennia from this day, The fabled diary of Laori, the First White Lady of Mercy would be uncovered and the horrible truth learnt of Watson’s fate.

Let us just say that Watson’s free willed life was bookended by horrible enslavement.

Nevertheless the heroes are hardened by their adventuring lifestyle and forge on. Descending the pit covered in blue mist. It is magical trap of sorts, which distorts space and propels those that descend into the ground with frightening velocity.

However the heroes are made of sterner stuff and easily reach the bottom of the bit.

The children of Rovagug


There they find some underground tunnels and eventually a vast cave where there is an underground lake with a small encampment of igloos made of rock next to it.

Here they are attacked by nightmarish four armed creatures. They attack with great verocity and strength, but like all powerful melee combatants with a bit of tactical bottle the heroes quickly gain the upper hand.

With the curse of Scarwall lifted, Mandraiv could finally use his summoning abilities which he put to good effect; summoning a pride of celestial lions that ripped through the alien monsters. Afterwards Mandraiv sent the lions in the lake to bait an potential beasts in the lake.

They did not disappoint, a huge beast of seaweed, mud and bone rose out of the lake to fight the heroes. It was powerful but not strong enough to survive the onslaught of the heroes. The beast soon fell…

Encounter Grit Helious Mandraiv Sparrowhawk Sol Watson
Pre-session 187,650 180,350 194,200 181,500 184,300 182,750
Level 11 11 11 11 11 11
demilich 6400 6400 6400 6400 6400 6400
2 zombies, 4 skeletons 188 188 188 188 188 188
8 z, 6 sk 482 482 482 482 482 482
chained spirit and wraiths 11100 11100 11100 11100 11100 11100
lifting the curse 6400 6400 6400 6400 6400 6400
The nightwing 6400 6400 6400 6400 6400 6400
Gugs 7680 7680 7680 7680 7680 7680
water beast 10240 10240 10240 10240 10240 10240
Chief Tea Maker 550 1100
Total 237,090 229,240 243,090 231,490 233,190 231,640

Thursday, 4 April 2013

Ch 5, Part 4: Enter the Donjon

The Devil Master


The heroes battle retreat and return the next day, continuing the search of the third level. They soon come to face with a strange devil that quickly escalates hostlities. The heroes fight a difficult battle against a devil with powerful spells and strong melee instincts. Many of the heroes are severely wounded but as usual they are able to dig deep and win the day.

Once more when the demon is slain a portion of the gloomy atmosphere of scarwall lifts, however the heroes are badly wounded and they retreat once more.

The following day the gloom has returned, however this time when they enter the castle, Shadowcount Sol is suddenly cries out in alarm and finds that he cannot leave the gatehouse where they entered. He describes a feeling of being manacled and trapped.

Laori is enthuised by the situation and delightfully points out that they will probablyt have to kill him eventually since he is now probably fueling the gloom that holds scarwall.

Finally the heroes deduce the nature of Castle Scarwall. The chained spirit is able to capture the spirits of the living or dead and bind them to Scarwall. Therefore sustain the curse and keeping it alive. The heroes realise they must slay all the spirit anchors before they can defeat the chain spirit.

The heroes try some spells like dispel magic and break enchanct but are unable to free the Shadowcount. He suggests that they continue and the following day he will try every spell he knows in an attempt to free himself.

The heroes continue, Laori is in a bouyant move and tries hard to win the affections of Watson but to no avail. Watson continues to spurn and deflect her advances but he never completely closes the door to future possibility. Therefore leaving Laori frustrated. Also Hellious throws in his own opinions of Laori further annoying her.

The heroes continue to explore the castle, clearing another tower of a zombie warlord and some fire breathing hellhounds.

 

The Donjon


Eventually they turn their attention to the Donjon and adjoining startower. They discover it is shielded by a powerful spell that damages good meaning people and explels them from the donjon. However when Laori enters (withut any ill effect) it destabalises the spell long enough so that the other can enter the donjon.

Inside they start exploring eventually finding an undead cleric who is quickly slain.

Encounter Grit Helious Mandraiv Sparrowhawk Sol Watson
Pre-session 166,778 158,378 173,328 160,078 162,328 160,778
Level 11 11 11 11 11 11
demon 7680 7680 7680 7680 7680 7680
gargoyle brutes 1284 1284 1284 1284 1284 1284
minotaur guard 480 480 480 480 480 480
goshan 5120 5120 5120 5120 5120 5120
hoiunds 3840 3840 3840 3840 3840 3840
4 zombies, 2 skeletons 214 214 214 214 214 214
7 zombies, 2 skeletons 334 334 334 334 334 334
prelate 1920 1920 1920 1920 1920 1920
rp: interaction with Laori 1100 1100
Chief Tea Maker 0 0 0 550 1100 0
Total 187,650 180,350 194,200 181,500 184,300 182,750