Wednesday, 20 February 2013

Ch 5, Part 1: Journey to Scarwall

Joined forces


The heroes reunite with both Shadowcount Sol and Laori in Kaer Maga. There they learn more about Zellara’s song, Scarwall and the item they seek: an ancient sword that was used to slay Kazavon many years ago, wielded by the hero Mandraivus. They deduce that they must claim the sword if they are to defeat the queen.

The Dead Watcher Orcs


The heroes travel to Scarwall where they find the old castle, it is dark and foreboding yet in a remarkably good condition given its age. It is nestled upon an island and long causeway leads to the shore where a ruined barbican stands guard. The heroes carefully approach, sending Sparrowhawk and Watson ahead to scout… they find the gatehouse inhabited by orcs. Inevitably Watson gives himself away and a fight follows, with the rest of the heroes soon joining the fray.

The orcs are easily bested and only a single orc manages to surrender in time before being cut down like the rest of his compatriots. A quick interrogation reveals that the orcs are not really the enemy, they guard the gate making sure the undead that dwell within Scarwall do not escape.

The heroes spare the orc’s life, though they allow Laori to claim the orc as her own. She quickly takes him away and begins torturing him and Gritt is forced to intervene. He finds her in the process of extracting the orcs tusks. Gritt stops the torture and lets the orc leave, allowing him to keep his life and the possessions of one his friends.

The Causeway


The heroes resume their exploration and start crossing the causeway, where suddenly Zellara is pulled from her deck and begins screaming as she is sucked into Scarwall. Sol tries to save her by channeling his holy energy but to no avail; Zellara is lost.

Later as they cross the causeway they are quickly meet by a small troop of platemail clad skeletons and a knight upon a skeletal horse. The two groups clash and heroes quickly prevail.

Castle Scarewall


They resume their exploration fighting their way into the castle keep, which is guarded by large skeletons behind murder holes. Once more the heroes are victorious, but they begin to learn something about the nature of Scarwall. It is deeply evil and filled with undead, Sol is stunned by the backlash of negative energy when he casts a detect evil spell. Furthermore the castle is also enchanted against extra dimensional forces preventing Mandraiv from summoning.

The heroes withdraw to rest before continuing the following morning; they battle a mound of dead corpses, a haunting of the battle of scarwall and ancient dread wraith.
 
 

Encounter Grit Helious Mandraiv Sparrowhawk Sol Watson
Total 102,356 96,306 108,356 96,606 100,256 97,706
Level 9 9 10 9 9 9
Journal            
Orcs 4800 4800 4800 4800 4800 4800
rp: sparing the life of the orc 900          
Chief Tea maker 450     450    
Total 108,506 101,106 113,156 101,856 105,056 102,506
Level 10 9 10 9 10 9
Journal            
Skeletons and Knight 2227 2227 2227 2227 2227 2227
Skeleton gate guards 400 400 400 400 400 400
Mound of bodies 4267 4267 4267 4267 4267 4267
Haunt 1067 1067 1067 1067 1067 1067
wraith 4267 4267 4267 4267 4267 4267
Chief Tea maker       450    
Total 120,734 113,334 125,384 114,534 117,284 114,734

No comments:

Post a Comment