Wednesday, 2 January 2013

Mandraiv's Diary 20



Having made our arrangements with the foxy rakshasa, we continued our search for the sword master and the other guy.  We discovered a few more traps, but nothing as annoying as the glyphs, and eventually concluded that we had covered everywhere we could with the current arrangements, and that the only thing left to do was to poke around with a room containing four glowing spheres, all radiating conjuration magic – teleportation spheres.  I summoned up some minions and we sent them through, but they were unable to tell us much.  We also managed to establish that one of the levers in the room alters the destinations of the teleportation circles.  Playing around with this, another series of minions enabled us to establish that three of the spheres sent their activators to areas of the maze we were familiar with, and the last one sent them either too far for the minion to return to us before my control of it faded away, or that it led somewhere the minion was destroyed.

Figuring that this was our only way forward towards our goal, we started going through this last teleportation sphere.  One at a time – a most unsatisfactory option, leaving us terribly exposed at times.  The sphere led to an impressive room, some kind of throne room where we found the sword master, manacled of course, and a lion-demon-woman.  We killed the lion-demon-woman and released the sword master.  The sword master was able to tell us that the other man we sought was, in fact, not in the maze at all (a relief, given that we hadn’t found him anywhere) and so we exited the maze and started searching again.

An illusory wall was discovered and led us to the successful conclusion of the second part of our mission.  Behind it was a torture chamber, complete with demon torturer and our target, stretched out on the rack and not having a very enjoyable time of things.  We killed the demon and rescued the seneschal.  Further exploration revealed nothing apart from the mechanism for turning the gears of the maze, giant wheels pushed around by undead elephants.  Quite an elegant solution.

We headed out of the area, expecting an ambush and our expectations were met almost immediately by a giant reefclaw.  It was big and nasty, but should have posed little threat.  Unfortunately, it was flying which increased its effectiveness unpleasantly, but we were able to dispatch it with relative ease, although there was some unpleasant grappling, falling and swimming involved.  We then met up with the foxy rakshasa again and headed upstairs to take on the boss.  A bad move, I felt, but potentially a profitable one.  

It was, indeed a bad move.  The boss revealed during the fight that he had been spying on us through four-arms’ ring, another massive blunder from four-arms in Artox’s view, although I felt that this was a little unreasonable.  The fight went poorly as the boss-man used dust of disappearance, and massively powerful magical item of invisibility, to really cause us grief.  He knocked me out in seconds, as him and his rakshasa allies all targeted me with lightning bolts, and proceeded to do the nasty to the cleric, the archer and the gun nut.  Fortunately four-arms and the warrior were able to carry those of us who were unconscious out of the manor through a front window, and we escaped.  I suspect the foxy rakshasa was in for a tough time though.  We’ll have to come back soon and sort this guy out.  He was really quite tough, although if we can find a way to sort out the problem with his invisibility, and perhaps ensure that everyone has the means to bypass the resistances of these rakshasa demons - although our experiments thus far had revealed the way through the resistance, we really need to have everyone ready to beat it, not just a couple of people.  Still, despite our somewhat inglorious conclusion to this part of our adventures, we had, in fact, succeeded on our mission, if not at the murder of the rakshasa boss and his cronies.

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