Iomedae
Iomedae is a righteous knight, spreading the good word and crushing evil with the force of her presence andmighty sword. Though skilled in war, she is not a war deity. She would rather convince evil doers to surrender their arms in honorable surrender than cut them down in the midst of battle, but she is fearless and willing to fight for what she believes in.
A typical follower of Iomedae is a right-minded, hardworking person, helpful toward others and accepting help when it is needed. As they believe in justice and honor, Iomedae’s worshipers gravitate toward kind and charismatic leaders, whether it be a benevolent noble landowner, an order-minded sheriff, or a good-natured mayor.
All of Iomedae’s priests are clerics or paladins, though she has many ranger followers serving the church. Priests must act honorably, show courage in battle, uphold righteous laws, and bring evildoers to justice. They must set a good example for common folk, especially children, both in appearance and attitude, and even the most battleweary priest stands proud and tall in the presence of impressionable youths. Some refuse to enter a city if they are dirty, stopping by an outlying inn or home for washwater. They take their responsibilities very seriously and most conduct themselves like great knights. Some priests vow to never use a weapon other than a longsword, though this oath is not required by the church. In their pursuit of fairness and justice, most have several ranks in Sense Motive to better help them weed out liars. Of all the good churches on Golarion, Iomedae’s is the most aggressive in seeking out and fighting evil.
Her holy text is The Acts of Iomedae (usually just called “The Acts”), a recounting of 11 personal
miracles performed in ancient times by Iomedae throughout Avistan and Garund as demonstrations of the power of Aroden.
Clerics may prepare holy sword as an 8th-level spell. Clerics may prepare good hope and mark of justice as 4th-level spells, paladins as 3rd-level spells.
Burst of Glory
School enchantment (compulsion) [mind-affecting];
Level Clr 5, Pal 4 (Iomedae)
Casting
Casting Time 1 standard action
Components V, S, DF
Effect
Range 10 ft.
Area 10 ft. radius burst, centered on you
Duration 1 round/level
Saving Throw none; Spell Resistance yes (harmless)
Description
Targets in the area gain a +1 sacred bonus on attack rolls and saves against fear effects, plus 1 temporary hit point per caster level (maximum +20). You shine with white or golden radiance equal to a torch for the duration of the spell, though you can dismiss the glow as a free action.
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