Tuesday, 24 July 2012

Abadar



The god of cities is stern but rewards those who work hard and whose actions benefit others as well as themselves, though he is morally ambiguous enough to recognize that not every person can benefit from every decision. Misusing slaves or beasts of burden is a waste of resources and detrimental to the profitability of a farm and civilization as a whole, and using cheaply-paid laborers rather than slaves is a better option, but Abadar understands that the world changes in small increments and the most advantageous option for society is not always the most workable in the present. He respects cautious thought and rejects impulsiveness, seeing it as a base and destructive whim. He teaches that discipline, keen judgment, and following the law eventually leads to wealth, comfort, and happiness. He does not believe in free handouts, and because of this his temples sell potions and healing spells or scrolls rather than giving them to those in need. Any who protest are pointed at the temple of Sarenrae.


The Cleric's Role




Although Abadar’s temples are mercenary when it comes to providing healing, as guardians of civilization they are more generous when protecting the public health. Likewise, when traveling with others (such as an adventuring party) they do not charge their companions for healing any more than they expect a fighter to charge for each swordswing or a rogue to charge for each picked lock. Like a business, questing and traveling requires teamwork, and it is part of the cleric’s responsibility to provide healing and magical support.

A typical cleric has at least 1 rank in Knowledge (local) in order to be familiar with the laws of his home city. Most also dabble in knowledge of local history and nobility or practice some sort of craft or profession always something useful to a developing or established settlement. Clerics are not permitted to give money to those in need, only to lend it at a fair rate and record the transaction for the church’s record. They are required to tithe, and most clerics have small investments in local businesses that generate enough income to cover the tithe. Those with no mind for business but a talent for dealing with people often work as teachers, educating children and adults so they can advance themselves and better serve the community. Every cleric belongs to a city temple, even those touring remote areas. If circumstances warrant distant travel or a long period near another city, the home temple files paperwork transferring the cleric’s affiliation to a closer temple.

Summon Monster


Abadar’s priests prefer summoning paragon beasts and embodiments of perfect law. They can use summon monster spells to summon the following creature in addition to the normal creatures listed in the spells (rangers can use summon nature’s ally to summon creatures from the same-level summon monster list).
Summon Monster II
Two-headed celestial eagle (LN)*
Summon Monster III
Celestial hippogriff (LN)
Summon Monster IV
Two-headed celestial giant eagle (LN)*
Summon Monster V
Celestial griffon (LN)
Summon Monster IX
Kolyarut (LN)
*These creature have two heads. They gain a +2 racial bonus
on Listen, Spot, and Search checks, but do not gain an extra
bite attack.


New Divine Spells

Clerics of Abadar may prepare word of recall as a 5th-level spell if their designated sanctuaries are the temples of their home city; paladins may do so as a 4th-level spell under the same circumstances. Abadar’s followers have two additional spells only available to those of the faith.


Abadar’s Truthtelling
School enchantment (Compulsion) [Mind-Affecting]; Level cleric 1, paladin 1
Components V, S, DF
Effect Range touch
Target creature touched
Description
This spell functions like zone of truth, except as noted above.
Abadar’s symbol appears above the head of the target so all present can see that he is affected by the spell.

Blessing of the Watch
School enchantment (Compulsion) [Mind-Affecting]; Level cleric 1, paladin 1
Duration 1 hour/level
Description
This spell functions like bless, except as noted above. It only works in the caster’s home city, specifically referring to areas under the jurisdiction of the city watch. For example, if the watch patrols a shantytown outside the city walls but not the city’s ruined subterranean tunnels, the spell works in the former area but not the latter.




3 comments:

  1. hmmm, looks like I'll be turning my back on Abudar then. That's not the perception I had from:
    http://www.pathfinderwiki.com/wiki/Abadar

    ReplyDelete
  2. The link you provided seems pretty consistent to what I posted. The adventure path just goes into more detail. No matter, if you want to give your own take on a cleric of Abadar you are welcome to, or you can change deities.

    ReplyDelete
    Replies
    1. Hmmm, I'll have a think about it. I have a few idea's either way that I'll hash out this weekend.
      Cheers.

      Delete